This book complements The Icon Programming Language by providing a complete self-contained description of graphics concepts, how they are cast in Icon, and how to use them in programming.
Graphics -- presenting data in understandable ways and providing a visual interface for users (GUI) -- should be a central part of most computer applications. In most programming languages, however, graphics facilities are an add-on -- and they are so difficult to use that they often are avoided. Icon solves this problem by providing high-level, easy-to-use graphics facilities that are fully integrated with the rest of the language.
This book complements The Icon Programming Language by providing a complete self-contained description of graphics concepts, how they are cast in Icon, and how to use them in programming.
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